Version 0.6.3.2 (Miscellenaeous update, bugfixes and effects, clearing out lots the to-do list) MAJOR: - Japanese translation finished. - Polish translation added. - Improvements to how player/enemy portraits show so it looks better overall. Lots of additions with regards to enemies and players reacting to being hit, such as portraits shaking or a much larger hit effect. The player is more expressive with regards to damage and debuffs. The screenshake when the player is hit is improved again, too, with the small player sprite having a reaction to flinch and damage just like enemies already did. - Werewolf changes. She now has a stripped and unstripped state that affects her scenes and how she acts a bit. A skill she was supposed to use but rarely did now works properly. She can now inflict hypnosis and this is especially true with the Wolf Pelt which turns her damage into hypnosis. Milky Drain has been reworked and Werewolf uses this in some cases. MINOR: - Added pregnancy and pseudopregnancy toggles accessible via Qades. The pregnancy one doesn't do anything yet. - Many small improvements to the game's dialogue with extra quip lines for fox-girl. - Bugfixes and improvements with how eggs work. They can now be basic-attacked, properly knockbacked, they calculate damage more accurately when holding enemies. If you hit an egg, it can still explode, the magnitude of its explosion is just one stage smaller. - Improved "friendly enemy" mechanics. You can now clearly see when enemies are friendly and they behave better around the player. Speaking of visual improvements, half-filled jars now look half-filled in the Gallery. - Cowbell alerts enemies to your location when it rings. - Fox-girl should sometimes do the underarm scene if the player is possessed. - Added harpy legs to the cat-girl licking scene. - Deck no longer shuffles, besides any skills you've used, they stay between scenes. Added a "reload" effect. HARPY BUILD PT.2 Version 0.6.3.0.2 (Some patches for the test build) -- 25th Feburary 2024 MINOR: - Curse skills no longer increment at the end of stages, you have to use them no matter what to get rid of them. This is an experimental change and might be awful, we'll see! - Friendly monster-girls now have hearts above them. Some enemies can become enemies again, however. Version 0.6.3.0.0 (Patreon test build) -- 24th Feburary 2024 MAJOR: - There's now a total of 5 (4 new) abdomen sizes. Specifically, fox's one scene and a new curse skill that harpy can get can change this. I'll be expanding on belly size stuff in the future, I know people want full-on pregnancy. - New Harpy corruption. Harpy's corruption is now a two-step process. I've split "ability-flight" and "jump-flight" between the two parts. - Two new skills related to Harpy and a change to how Harpy's attacks work so when she attacks down she'll ground herself. Yes, the player now has access to the same skills the Harpy has. MINOR: - You can now undo the "Cow" class by reducing bust size. - Minions such as ghost foxes and the eggs can heal the player if they defeat an enemy. TRANSLATION BUILD Version 0.6.2.6.2 (small patch) -- 14th Feburary 2024 MINOR: - Exported translation text now replaces altconditions with what they actually mean, to help translators. For example, prefdict[2] refers to the futa toggle. - Player's pose on map sometimes changes depending on their traits. Fixed a bug where the player's map sprite wouldn't change after removing corruption in the hotsprings. Version 0.6.2.6.1 (small patch) -- 12th Feburary 2024 MINOR: - Player's health on RouteA11 is now 30 instead of 35. Max shard count is now 30 instead of 20. Also reduced shard/crystal spawn rate slightly. - Harpy wings on player now give flight (1 stack of windstep or 0 fall speed) when the player jumps off the ground. Added an icon to show when you get this free flight. - Added some extra effects to the UI while in the hotsprings. Is it too much? Naaaah, I'm sure it'll be fiiiiine. - Fixed ambience not loading on map tiles. - Changed the way that debuffs show. They no longer show numbers if there's 1 or less stacks of a debuff and they fade in and out. I did try making them fold in and out but that made them too visually aggressive. Version 0.6.2.6 -- 9th Feburary 2024 MINOR: - Fixed and changed the game's icon. Previously it was blurry at higher icon sizes. - Improved the "A Long Walk" indicators to better show where players should go. - For mobile users there's now a "low RAM / low performance" mode. If the game crashes during start-up the game may ask if you want to use it. Don't use it unless you have to. - A ton of fixes and individually small improvements to the game's translations that overall makes it much better. There's just, a lot. Seriously, translating the whole game was never going to take the "maybe 1 week" I thought at the start, I was so naive there's just so much that can go wrong. Version 0.6.2.5.2 -- 1st Feburary 2024 MAJOR: - Translation overhaul! The game now on first start-up and when you click the new menu button will find any available translations, including ones that are packed into the game! It will load the translation instantly without needing to restart the game. You can even export the built-in translations including their fonts! A ton of bug fixes for the translation tools, too. And proper documentation! Also new main menu buttons. MINOR: - Removed the "RESET CORRUPTIONS", instead the game will now try to show you how to remove corruptions in the hotsprings via the inventory. - Fixed a bug with top+pants corruptions removal. You can now have mismatching top+pants, ram+defaultfuschia for example. I haven't fully tested it, it's not perfect. - Fixed enemies not infighting when they hit each other. Version 0.6.2.5 -- 17th Janurary 2024 MAJOR: - The entire game is now translatable. Open "settings" on the main menu screen and scroll to the bottom, hit 'translation tools' twice. There's a text exporter and an updater. Work is being done to make this as intuitive as possible but if you're a prospective translator, feel free to ask for help. I recommend using Visual Studio Code. You don't need coding knowledge you just hit some buttons and replace some text. - Werewolf-girl's art has been reworked. - Overhauled some of the player's middle areas. There are 5 total belly states for the player including support for each outfit but these won't be used until the next patreon test build, it won't be used for the public build. It'll have various uses, don't worry. This includes some small graphical updates for parts neighbouring the abdomen. MINOR: - There's now an error log for modding. Right now this is just to help translators find why their translation file isn't working. There's also been many updates to that translation build since I released it, that's what a lot of the time went into since last update. - Lots more little graphical tweaks and bugs. This time, the tutorial cat-girls would hit you with an old removed debuff, changing the appearance of health orbs and fixing a position bug with them, still fiddling with the first tutorial stage's help images, fixing possession+egg debuffs being awkward together... Fox's facemarks look slightly better now... - I've changed how assets are loaded into the game so it should be slightly better for Android users with limited RAM. It's not much but maybe it'll let one or two of them play the game on mobile. DRAGONHARPY UPDATE TEST BUILD Version 0.6.2.0 -- 9th November 2023 MAJOR: - Egg now has an effect on a direct hit with unique mechanics, the elite egg has an extra boon versus other enemies. Dragon-Harpy's health has been reduced by 1, attacking her while she has an egg destroys it. (Also gave werewolf +1 health so she stands a chance) - Added the first harpy corruption, fully illustrated in all relevant places. - As part of the above, I've also listed "normalpaws" (paws that aren't the Pussy Galore version) as a corruption that appears in the gallery and I've given both corruptions downsides for climbing and consumables. I've added "Struggle" which you can use if you can't use pitons. Paws can trigger the facesit scene, but only on pink cats. MINOR: - Some subtle intelligence improvements for pink cats and monsters in general. Made the player's pathfinding more intelligent, too. - Buffed torches to have +5 the vision radius they did before. - Cat-tail corruption now gives +1 fall speed to offset the increased jump height. - You can now reset corruptions temporarily in the gallery manually at 0 cost if you don't want to full reset. - More bugfixes such as: enemies not commenting on paws, kitsune marks appearing in the head CG scene when it shouldn't be there, fox-girl not commenting on the correct seals. - Added "shortbow" skill, 2 damage and great range. Version 0.6.1.3 -- 18th October 2023 MAJOR: - Dragon-Harpy now has her elite version's alternate art done. Along with the regular harpy, she appears in hills tiles. The elite version shows up on the harder tiles (they have a diamond above them). They can fight but I'm still working on giving them unique content. MINOR: - Yet another attempt to fix some pathfinding issues, both with enemies not being on the correct spots and with the game deciding if you run or jump. DRAGONHARPY UPDATE TEST BUILD -- 25th September 2023 Version V0.6.1 (Patreon test build) MAJOR: - Your shards are saved, stack up to 20 and can be used to remove corruptions. - Dragon-Harpy is done! Right now I still need to tune her combat specs and start adding content so she just hangs out in the Village area, she's above the water pool. Yes, her non-elite version isn't actually a dragon. Her elite version will be. MINOR: - Added a placeholder ending for Werewolf. -------------------------------------- FOX-GIRL FULL UPDATE -- 25th September 2023 Public release of V0.6.0! Patches put V0.6.0.6 are minor graphical updates and bugfixes, everything below is in the update. FOX-GIRL FULL UPDATE TEST -- 1st August 2023 (Patreon test/early access build) Version V0.6.0 MAJOR: - Added Fox-Girl's ending which includes some variations depending on the player's state when they lose. - Added a lot of dialogue for Fox-Girl spread throughout the game. This includes loading conversations for Fox-Girl and her Elite version, quips in the overworld and a conversation when you enter RouteA11 for the first time. MINOR: - Composed a couple short music loops for Fox-Girl's scenes and her shrine. - The sweaty debuff has been removed due to overcomplicating things and made into a visual effect for the time being. - Added passive effects to the two cursed items now appearing in RouteA11 that didn't do anything. Now, paws extends your basic attack to hit multiple squares and the pendant gives you more choices to choose from. I'm still thinking about putting more work into "cursed items" to make them really cursed. - Fox-Girl's corruption is now separated into ears-> tail just like cat-girl's is. Buffed all fox corruption sources to compensate. - Reduced damage of fox's pit scene 3->2, press scene 6->3 (normal) 8->5 (elite). FOX-GIRL TEST BUILD -- 4th August 2023 (Patreon test build) Version V0.5.7.8 (and bugfix patches: V0.5.7.9) MAJOR: - Added "Route A11". Nothing too dramatic here but theoretically you should be able to encounter all remaining cursed items, the fox-girl and the werewolf-girl. The cursed items need some work still. This entire route will get some work on it, too. Access is near the Canoe in the Village. The map also has fog. - New TF linked to a cursed item. It's in the chests in RouteA11. - New mini-animated-scene involving the player's bust at sizes above 2, cat-girls will often interact with this. If you take damage, you can gain a curse "skill" that can trigger it too. - Curse "Skills". They aren't too dramatic right now. One lets you remove the seals the fox-girl places on you, one can appear when you have large tits and take damage, the other occurs after that one fox-girl scene against elites and just applies corruption. Corruptions have limited uses and those uses reduce by 1 after each map. "Draining Kiss" is also sort of a curse. Now I'm typing this, it might drain those uses faster than it should and affect Draining Kiss, I'll fix that in the patches. MINOR: - Rework of some characters' tits when they're unclothed (ram-girl in her ending, fox-girl) including sprites for elite fox-girl and when she's unclothed. - Since everything in Endless should be in RouteA11, I took away the +15 hp/resistance bonus in Endless and put a +10 on RouteA11. - Fox-girl's attacks getting slight changes. "Spike Seal" is now called "Empower", gives Flinch and has Recovery. Resonance now has Echo instead of Recovery. Slight adjustment to loot pools for those who have fox-features to account for Spike Seal and Resonance now being stronger. This is also a buff to elite fox-girl as elite fox-girl benefits from Echo. - Some refactoring with how possession, hypnosis and milk debuffs are checked. The game should now be more generous in where you're allowed to move under Possession and more correctly show when an enemy is denied an attack from Hypnosis. - Yet more very subtle graphical fixes, effects, little bugfixes. Everything from fixing the lighting effect on shrines during possession to skillpreview properly showing Sweep/Piton's moves to better touchscreen feedback on when it left clicks or right clicks to the selectors bouncing a bit to a couple of extra rock tiles... FOX-GIRL TEST BUILD -- 8th July 2023 (Patreon test build) Version V0.5.7.7 MAJOR: - The environment is now heavily destructible. Right now there aren't a lot of abilities strong enough to destroy, PICKAXE has been added and is currently the best at that but you'll get more chances to destroy stuff later on. The fox-girl's shrine's state is tied to if the fox-girl can use her abilities + there's now a special effect that helps show shrine-related shenangians. - The game is now officially out on android and I'm removing the EXPERIMENTAL tag, as in, a number of things that were possible on PC but weren't on android have been fixed. You can hide the UI with multiple finger-touches and you can see what moves do by tapping them on the hotbar. MINOR: - Fixed various bugs, such as with fox-girl mysteriously gaining a dick or ghosts being really bad at hitting jumping characterss. - Updated possession art for the player's sprite. Improved the look of the player's third chest size (when not constrained by clothes) - Improved the visuals for skills when you view them on the reward page or in your inventory, it shows you which squares they can hit. Needs just a bit more work. Also, updated the visuals to show what debuffs they inflict and to better show their damage. Also, the UI better shows what happens when you use a Heavy attack mid-air, UI shows spike seal's buff... Some other minor UI fixes to make the game smoother. - Made the "mini scenes" easier to view and also added a "Struggle" mechanic. No, it's not a Quick Time Event or a "break out quick or you lose" mechanic, it just lets you spam click to end scenes sooner (and is required to break out of looping scenes) - The methods for gaining Ram-girl's and Fox-girl's corruption have changed slightly to be more appropriate (fox through possession, ram through the skill she gives you) FOX-GIRL TEST BUILD -- 21 June 2023 (Patreon test build) Version V0.5.7.6 MAJOR: - Fox-girl has another "cutscene". Has an alt version if the content isn't filtered. - New enemy, "Ghost Fox", behaves like the fox-fire from before but is an actual enemy instead. It has some immunities and weaknesses. - Improvements to enemy behavior. Enemies are now capable of infighting or otherwise targetting each other. MINOR: - Fox-girl got the ram-girl treatment in that her elite version has something extra if the content isn't filtered. - Torch is buffed, now AoE hits all enemies for... 0 damage? Also, it isn't consumed when damaging bushes. - Updated possession debuff art! - Decorative? fox statues around fox shrines. (may not be decorative) - New skill, "Ghost Bell", does the same thing Fox-girl can do with summoning ghosts. Also has an 'echo' modifier. - You can acquire the "fox-girl class" by losing to the Fox-girl. No unique ending yet. -------------------------------------- GAMEPLAY UPDATE -- 01 May 2023 (Public update + following patches) Version V0.5.7.2 (Patch, 24th May) MINOR: - More small graphical fixes / small bugfixes. Most notably, added icons for all the corruptions/cursed item statuses on the status screen, upgraded all the attack icons, added signs for every mission with old ones darkened. - For the first time ever, I've run a spellchecker on the game's script! There were only 6 actual errors. - Reworked tutorials a bit. - Re-wrote all the story conversations to be clearer and more concise. - Improved selecting/deselecting characters to talk to. Most notably, the inventory button is replaced by a "close conversation" button when applicable and there are less issues with talking to someone on your same space, that sorta thing. Also in the shrine "Attack" is now "Talk". - A bunch of bugfixes, most of them very situational. Some of these bugs were tablet-only. V0.5.7.1 (Patch, 5th May) MINOR: - For those into Satyr (elite ram), she now has her own "alt class" when you game over to her including her own conversations. - A bugfix and some small UI changes. If you had problems getting the fox's CG before, it's now easier, enemy block actually works properly now which means Fox's Elite version will make you suffer. - Buffed Axe, 2 extra hit squares. Version V0.5.7.0 MINOR: - Added a wishing ring to 0-3, somewhere. Dubious function. - Made improvements to "Go Back Once", "Skip Once" and to cat-girl's bad end. - ... Another whole lot of minor changes/bug fixes and getting everything in order. -------------------------------------- GAMEPLAY UPDATE (skills edition) -- 24th April 2023 (Patreon test build, or early access?) Version V0.5.6.0 MAJOR: - Updated draggable skill graphics. The skill (ability) screen scales better as well and wooden backing as well as the icons (fast, heavy etc) are updated. The bottom-left "Skills you will draw next" scales to screen size too. - Instead of from random enemy drops, when you clear a certain tier-dependent quantity of max HP worth of enemies from a screen, you'll be rewarded with a choice of skills once you get to the map. Depending on your corruptions, these choices may become corrupted. Starting class skills are now presented on entering 0-3 and you won't get access to them until 0-3. Reworked class starting skills to 4 items each (+pitons) MINOR: - Reworded the later part of the intro conversation to reflect the ongoing plot a bit better / cuts out a few extra unneeded lines. - Buffed torches to also damage surrounding obstructions, should make them very powerful for removing foliage. As before, they can deal damage if something is on the tile that was burned. - On mission 0-3 (and likely the future world map) you can now simply go back the way you came if you accidentally entered a tile. - Skills now display info about their icons when you hover over them. - "Recovery" (currently on Resonance) and the knockbacknextattack (currently on Spike Seal) effects have been doubled. - When the fox-girl hits you with her knockback buff she applies that seal I posted about before. It'll be expanded upon in her proper update. - Fixed a problem that may have limited 'loading conversations' with Voice, plus added 'loading conversations' if your 'class' is changed (cat-girl, ram-girl) - You can now access the hotsprings from the village, mostly used for resetting. - A bunch more bugfixes (especially for android), minor visual effects like icons on the 'petal menu', better scaling for larger resolutions. -------------------------------------- GAMEPLAY UPDATE -- 3rd April 2023 (Patreon test build) Version V0.5.5.0 MAJOR: -Fox-Girl's art has been completely re-drawn. She previously had a number of poses that weren't used in the game because she doesn't have any dialogue right now, those have been re-drawn too. She still has the same design as before. (You can also remove her top, nya?) -New map system which is assigned to mission "0-3". Mission "0-3" now exists and can be completed in one of four ways. -Mission "0-4" is now up featuring the bed scene. It's up for debate if you'd call it a real mission. -The player now heals an amount equal to the defeated enemy's health, up to their maximum (currently 20, 30 in Endless), comes with a visual effect. 0-2 is updated to explain this as you're granted the ability after 0-2. -The new mission (and the world map that will come after, not yet) has a Hotsprings which restores health and lowers corruption, unlocks after you finish 0-3. You can also reset corruption completely. -There's now a 'class' system, where your class will be changed after bad ends. It will be worked upon some more later. Also, corruptions are permanent but 'bad ends' reset corruptions to that class's. MINOR: -Player's clothes now have 4 health. The health is represented visually. -Added an effect that shows you when an enemy is affected by a debuff. For example, an enemy under 'Hypnosis' or 'Flinch' will show the effect when they fail to attack. -Milk/Cowbell changes: Cat-girls will now lose their attack and reduce your milk if an attack starts by you or lands them next to you. The rate at which milk causes corruption is now slower the larger your bust size. The cursed bell now generates milk every time you take 'force' (red) damage. Bell appears on art regardless of bust size, no longer required for max bust size. -Extra visual effect when an enemy is defeated, extra visual effect when the player is transformed, extra visual effect when picking up / putting down itemsequipmentabilities whatever I call them, extra visual effect when using an itemabilityequipmentwhatever. Extra visual effect when enemy 'tracks' you, extra visual effect when enemy has an attack ready. Extra... There's a lot, okay? -Added an experimental passive 'lewdness' stat, has a chance to flinch nearby enemies at the start of their turn if you're close. Being naked and large bust size are examples that increase lewdness. This may be expanded upon in the future to add content. -Debuff changes: Simplified debuffs. drowsy/hypnosis no longer decrease when damaged, drowsy now always halves-rounds-down your speed, all debuffs reduce without needing to "Wait". Buffs added, following similar rules. ...Drowsy applies the same way to enemies and enemies no longer have unique ways of reducing debuffs, they all reduce at a regular rate now (previously, ramgirls had to stand still, catgirls could never remove debuffs, wolfgirls had to make attacks and foxgirls had to be near the shrine) -Added a secret shortcut, the idea is that players will be told where the shortcut is located so they can skip content they've already done. -Improved the Status screen visuals and made them more thorough including cursed items, all corruptions and more accurate debuff descriptions. -------------------------------------- RAM UPDATE -- 31st January 2023 Your saves should transfer automatically. Old saves should always be compatible with future saves, if they aren't it's a bug. The saves are stored in a user folder, on windows it will be in %appdata% under 'moncurse'. HINTS: For the clothing change/certain scenes, you need to use an attack with hypnosis on a ram-girl and have them then 'kiss' you. Also, you need the stronger variant of the ram for an ending and transformation. Version V0.5.2.2: (Public build, includes V0.5.2.1 and V0.5.2.0 content) MAJOR: -After beating the cat mission, a scene now plays that tackles any corruption you may have gotten and wraps up the beginning arc. MINOR: -Added a patreon link in-game and adjusted how it displays along with the discord button. -Added a table in the gallery that links to ram-girl bad ends. -Fixed a number of bugs to do with the upper (message log) UI glitching out. -Fixed issues to do with content preferences not saving/loading properly. -------------------------------------- Version V0.5.2.1 (Released as a test build on patreon, this is all in the public build now): MAJOR: -Gallery now features all of ram's new content as well as a toggle for ranked (elite) variants of enemies. You can't use the elite toggle to get the elite Ram's ending if you haven't unlocked it. -Added many lines of open world dialogue with the Ram-girls, some dialogue is much rarer than others. -Added two game over scenarios with the Ram-girls. MINOR: -The red ram's color now shows on all relevant marks/on the player condition. -Ram-girls now spawn somewhat spread out through the level. -When entering Endless, you will now be prompted if you want the bonus (start 70 health/END, a few extra abilities), you can choose not to take this if you want to game over quickly. This is a temporary measure. -------------------------------------- Version V0.5.2.0 (Released as a test build on patreon, this is all in the public build now): MAJOR: -Added an alternative outfit to the player with full sprite/scene/dialogue support. It's technically a corruption effect. -Added a second small illustrated scene/interaction with Ram-girl with three slight variants. -Updated ram-girl's art + now has multiple expressions + futa alt. -Player's tits now have more 'dynamic' growth, plus a milk debuff effect. With enough milk, they can get obscenely large. -Instead of simply turning NSFW on/off, Qades now opens a preferences menu. This currently includes 'Extreme Breast Expansion' (disables anything beyond bust size 4/bell, so not much) and 'Futa Enemies' (re-themes futa enemies as non-futa if possible). Qades now also appears in the Village area. -Enemies have a random chance ability drop table (experimental). The number of abilities the player starts with in endless has been reduced to accomodate. -The player can now properly use most enemy abilities, which should help with learning their patterns. -You no longer get the yellow make-up effect with the horns TF, it's now a temporary (ends after 2 scenes) effect from the 'kiss' scene and it temporarily grants "Kiss". Horns TF now occurs from ranked ram's actions. MINOR: -Hypnosis now has a better visual effect on the player and on enemies. -Player is now hypnotized at 5 stacks of hypnosis, not 4. -Kiss scene now inflicts visual effects. -Improved the drag-drop accuracy on directional abilities. -Hypnosis debuff (on enemies) no longer prevents ALL normal attacks, instead it only prevents attacks that deal damage. Ram-girls won't use the damaging Kiss attack, but can still inflict Hypnosis. -Ram-girl now has only 2 attacks. Hypnosis's range has been buffed and given to the stronger Ram-girl. Their kiss now gives them +1 health, too. -Updated 'block' graphics, since the old graphics were designed for directional blocks. -Added an effect that plays when you pick up an item. -SturdyBoots now actually work, and only require you to fall 4 spaces. Passive items still spawn very rarely, however, because they're somewhat outdated. -------------------------------------- PUBLIC ALPHA RELEASE -- 7th December 2022 V0.5.1.5: Start of changelogs.