$Consensual	Consensual
$Knocked down resist	Knocked down resist
$Desc_KDResistPagg	Whether or not a knocked down victim will resist a sexual assault from the player.\nDefault: Disabled
$List of enabled races	List of enabled races
$List of disabled races	List of disabled races
$-- Disable all --	-- Disable all --
$-- Enable all --	-- Enable all --
$Desc_CreaRaceFilter	Allow or disallow some creature races without to have to disable their animations.
$Click on a race to add it into the list of enabled races	Click on a race to add it into the list of enabled races
$Click on a race to add it into the list of disabled races	Click on a race to add it into the list of disabled races
$Desc_ThreesomeChanceCollateral	Frequency at witch the player is sexually assaulted by more than one aggressor simultaneously.\nNote: Also count for creatures.\nDefault: 0%, 0 to disable.
${} hours	{} hours
${} seconds	{} seconds
$Handover/Prostitution	Handover/Prostitution
$Market value of {}	Market value of {}
$Desc_SOValueCheck	Check the market value of the NPC you have under your crosshair or if not check the value of the player.\nNote: The value is checked with the player as the customer, the value may change depending on the customer (race, faction etc.)
$NO TARGET	NO TARGET
$Value of {}	Value of {}
$Level - {} / {} gold	Level - {} / {} gold
$Race - {} / {} gold	Race - {} / {} gold
$Faction - {} / {} gold	Faction - {} / {} gold
$Gender - {} / {} gold	Gender - {} / {} gold
$Unique - {} / {} gold	Unique - {} / {} gold
$Pure - {} / {} gold	Pure - {} / {} gold
$Market value - {}	Market value - {} gold
$Handover value (Market value / 2) - {} gold	Handover value (Market value / 2) - {} gold
$Prostitute value (Market value / 10) - {} gold	Prostitute value (Market value / 10) - {} gold
$Multipliers x level added to the maket value	Multipliers x level added to the maket value
$Enter a value for this multiplier, only numbers	Enter a value for this multiplier, only numbers
$Set multiplier values	Set multiplier values
$Desc_SOValuesSet	Opens a window where you will be able to tweak the multipliers for the market value of a prisoner.\nAll multipliers are based on the level of the NPC, don't set them too high or it will kill the purpose. (Fixed limit: 50)\nNote: You can set any option to a negative value for it to be a malus.\nNote2: Use default MCM button to reset all the values (Z).
$(Page 2) Races	(Page 2) Races
$Level > {}	Level > {}
$Gender > {}	Gender > {}
$Unique > {}	Unique > {}
$Faction > {}	Faction > {}
$Pure > {}	Pure > {}
$(Page 1) Other	(Page 1) Other
$Elder > {}	Elder > {}
$Nord > {}	Nord > {}
$Imperial > {}	Imperial > {}
$Breton > {}	Breton > {}
$Redguard > {}	Redguard > {}
$Dark Elf > {}	Dark Elf > {}
$High Elf > {}	High Elf > {}
$Wood Elf > {}	Wood Elf > {}
$Orc > {}	Orc > {}
$Argonian > {}	Argonian > {}
$Khajiit > {}	Khajiit > {}
$Handover cooldown	Handover cooldown
$Desc_SOHandoverCD	Handover - How many time need to pass before you can hand over another NPC.\nDefault: 6 hours
$Witness matters	Witness matters
$Relation matters	Relation matters
$Desc_SOSexuality	Prostitution - The NPC you propose your victim to will refuse if they are not interested by the gender of the victim (Uses NPC vs NPC "Sexual assault by NPCs" settings)\nWill always add the Gender bonus to the market value if disabled.\nDefault: Enabled
$Desc_SOMorality	Prostitution - The NPC you propose your victim to might call guards or attack you if High moral NPCs.\nNote: 1/2 chance they send the alarm.\nDefault: Enabled
$Desc_SOWitness	Prostitution - The NPC you propose your victim to will refuse telling you there is too many people for this around.\nNote: If disabled, the sexual assault will also be ignored by other NPCs around and not considered as a crime.\nDefault: Enabled
$Desc_SORelation	Prostitution - If the NPC you propose your victim to knows the victim (family, friend, coworker etc.) they will call guards and/or attack you.\nDefault: Enabled
$Satisfied matters	Satisfied matters
$Desc_SOSatisfied	Prostitution - Will put the satisfied buff on the customer when done. (NPC vs NPC settings)\nNote: The dialogue line for prostitution does not appear for NPCs that have the satisfied buff, it prevent spamming the same NPC with the prostitution option.\nDefault: Enabled
$Wound - Auto resist chance	Wound - Auto resist chance
$Exhaustion - Auto resist chance	Exhaustion - Auto resist chance
$Stun - Auto resist chance	Stun - Auto resist chance
$Desc_SStrugglePvic	Chance for the player to resist before the knock down.\nThe struggle will only happen if the aggressor is close, and is sexually attracted by the player and if "The player can resist" is enabled.\nDefault: 0%
$Wound - Knock out chance	Wound - Knock out chance
$Exhaustion - Knock out chance	Exhaustion - Knock out chance
$Stun - Knock out chance	Stun - Knock out chance
$Desc_KnockOutPvic	Chance for the player be knocked out, when knocked out the player and their followers (who are knocked down automatically) are vulnerable and can't resist sexual assaults.\nNote: A restrained player can't be knocked out.\nDefault: 0%
$No transition auto resist	No transition auto resist
$Desc_NoTranAutoResist	If the scenario is set to "No Transition", enabling this option will trigger an auto resist phase.\nDefault: Disabled
$Desc_DialoguesFollower	The followers as collateral victims will comment and talk (vanilla voices) depending of the situation (mostly flee topics)\nDefault: Enabled
$Follower commentaries	Follower commentaries
$Desc_DialoguesNVNFollower	The followers as victims will comment and talk (vanilla voices) depending of the situation (mostly flee topics)\nDefault: Enabled
$Desc_DialoguesNVN	The NPCs as victims will comment and talk (vanilla voices) depending of the situation (mostly flee topics)\nDefault: Enabled
$Marking - Highlight	Marking - Highlight
$Desc_MarkHighlight	If enabled, the target will highlighted when you register a companion or mark a target.\nDefault: Enabled
$Marking - Notification	Marking - Notification
$Desc_MarkNotification	If enabled, a notification will appear on the left corner when you register a companion, order a registered companion or mark a target.\nDefault: Enabled
$(Misc) Simple Slavery	(Misc) Simple Slavery
$Desc_SimpleSlavery	Starts the Simple Slavery mod scenario.\nNote: Simple Slavery mod is obviously needed.
$UIExtension mod is required for this to work. (Nexus 57046)	UIExtension mod is required for this to work. (Nexus 57046)
$Animation settings	Animation settings
$Tag	Tag
$Choose a tag	Choose a tag
$Necrophilia	Necrophilia
$Unconscious	Unconscious
$Sex - Tag(s)	Sex - Tag(s)
$Sex - Supress Tag(s)	Sex - Supress Tag(s)
$Sex - Require all tags	Sex - Require all tags
$Sex - Female first	Sex - Female first
$Sexual assault - Tag(s)	Sexual assault - Tag(s)
$Sexual assault - Supress Tag(s)	Sexual assault - Supress Tag(s)
$Sexual assault - Require all tags	Sexual assault - Require all tags
$Sexual assault - Female first	Sexual assault - Female first
$Tied - Tag(s)	Tied - Tag(s)
$Tied - Supress Tag(s)	Tied - Supress Tag(s)
$Tied - Require all tags	Tied - Require all tags
$Tied - Female first	Tied - Female first
$Creature - Tag(s)	Creature - Tag(s)
$Creature - Supress Tag(s)	Creature - Supress Tag(s)
$Creature - Require all tags	Creature - Require all tags
$Creature - Multiple ignore gender tag	Creature - Multiple ignore gender tag
$Creature - Ignore gender tag	Creature - Ignore gender tag
$Multiple - Tag(s)	Multiple - Tag(s)
$Multiple - Supress Tag(s)	Multiple - Supress Tag(s)
$Multiple - Require all tags	Multiple - Require all tags
$Multiple - Female first	Multiple - Female first
$Multiple - Ignore gender tag	Multiple - Ignore gender tag
$Female/Male - Tag(s)	Female/Male - Tag(s)
$Female/Male - Supress Tag(s)	Female/Male - Supress Tag(s)
$Female/Male - Require all tags	Female/Male - Require all tags
$Female/Male - Female first	Female/Male - Female first
$Female/Female - Tag(s)	Female/Female - Tag(s)
$Female/Female - Supress Tag(s)	Female/Female - Supress Tag(s)
$Female/Female - Require all tags	Female/Female - Require all tags
$Female/Female - Female first	Female/Female - Female first
$Unconscious - Tag(s)	Unconscious - Tag(s)
$Unconscious - Supress Tag(s)	Unconscious - Supress Tag(s)
$Unconscious - Require all tags	Unconscious - Require all tags
$Unconscious - Female first	Unconscious - Female first
$Necrophilia - Tag(s)	Necrophilia - Tag(s)
$Necrophilia - Supress Tag(s)	Necrophilia - Supress Tag(s)
$Necrophilia - Require all tags	Necrophilia - Require all tags
$Necrophilia - Female first	Necrophilia - Female first
$Desc_Tag	All ENABLED animations containing this/these tag(s) will be chosen for the set of animations to be played.\nNote: To restore the default tag(s) or erase the tag(s) mouse over the option and press the MCM default key (That you can see at the bottom left of the screen).\nNote 2: If no tag, tags are ignored and it will play the normal Aggressive set of animation for the SexLab scene.\nNote 3: Hold Modifier hotkey (Default: Left Shift) while clicking to open creature tags if needed.
$Desc_SupressTag	All ENABLED animations containing this/these tag(s) will be ignored for the set of animations to be played.\nNote: Use default button to erase the tags (Z) and press it when empty to reset to default tag.\nNote 2: Hold Modifier hotkey (Default: Left Shift) while clicking to open creature tags if needed.
$Desc_RequireAllTag	If enabled, if you set multiple tags in the Tag(s) option, the animations needs to have all the tag(s) to be added to the set of animation to be played, if disabled it will pick any animation that have at least one of these tags.\nNote: Hold modifier hotkey (Default: Left Shift) while clicking to open a menu that will list the animations available for this configuration, if empty it means no animation were found and default animations will be played.\nDefault: Enabled
$Desc_FemaleFirst	By default, the victim is always placed in the first slot of a SexLab scene, this option will sort the actors so females are first.\nUsed to make sure a female aggressor will actually take the role of the female in case or a cowgirl animation or for a better sorting when there is more than 2 actors for a scene for example.
$Desc_MultipleIgnoreGTPvic	If enabled multiple actors animations will ignore the gender tag resulting sometimes of males taking the role of females and females taking the role of males.\nExample: If 2 females and 2 males knockdown the female player it will look for FFFMM gender tagged 5p animations and might found nothing, if enabled this gender tag will be ignored and it will look for 5p animations only where females can take the role of males and vice versa.\nNote: If enabled, tags are ignored.\nDefault: Disabled
$Desc_MultipleIgnoreGTCrea	If enabled multiple actors animations will ignore the gender tag and only try to find animations by race.\nNote: If enabled, tags are ignored.\nDefault: Disabled
$List of available animations with this configuration	List of available animations with this configuration
${} moves toward {}!	{} moves toward {}!
${} and {} move toward {}!	{} and {} move toward {}!
${} witnesses what is happenning.	{} witnesses what is happenning.
$Difficulty bonus/malus	Difficulty bonus/malus
$Desc_ResistBonusPvic	Adds difficulty or make it easier to fill the struggle bar\nHarder: -1 to -20\nEasier: 1 to 20\nIn some cases if the malus is too high it can make the bar impossible to fill, it will depend of the aggressor.\nDefault: 0
$You are too weak to resist any longer...	You are too weak to resist any longer...
${} witnesses what is happenning and decide to join!	{} witnesses what is happenning and decide to join!
${} witnesses what is happenning!	{} witnesses what is happenning!
${} witnesses what is happenning and send the alarm!	{} witnesses what is happenning and send the alarm!
$Mid-assault resist difficulty	Mid-assault resist difficulty
$Desc_ResistFillStamina	Press down both resist keys during the assault then press the keys alternatively to try to push away the aggressor using your remaining stamina\Note: Works differently than a normal resist, you might want to do it slowly to let your stamina recover, if stamina reach 0 the resist fails.\n0 to 20 is a percentage: it will use 0 to 20% of your stamina to fill 10% of the resist bar\n20 to 300 is a value, it will use 20 to 300 stamina to fill 10% of the resist bar\nNote: 15 seconds to resist or if the stamina is less than 5\nDefault: 15%, 0 to disable
$Post-assault rob	Post-assault rob
$Desc_NVNRobbedPA	Chance for the aggressor to rob the victim after the assault.\nNote: Rob & kill events can happen in a row.\nDefault: 0%
$Post-assault kill	Post-assault kill
$Desc_NVNKillPA	Chance for the aggressor to kill the victim after the assault.\nNote: Rob & kill events can happen in a row.\nDefault: 0%
$Bounty chance	Bounty chance
$Desc_ChanceOfBountyPagg	Chance for the sexual assaulted victim of the player to put a bounty on the them after a exhausted, trauma or escape state. (500 gold)\nOnly unique NPCs that have a crime faction can do this and only when the player is not in the same cell as the player.\nDefault: 0%
${} placed a bounty of 500 gold on you for rape!	{} placed a bounty of 500 gold on you for rape!
$Desc_SexualityNVN	Enabled: Will check if an aggressor is a potential sexual assaulter by their sexuality.\nNote: Will keep the option below as filters if you don't want a female aggressor on male to happen even if she is straight for example.\nDefault: Disabled
${} refuses. (Morality)	{} refuses. (Morality)
${} refuses. (Sexuality)	{} refuses. (Sexuality)
$Cover self animation	Cover self animation
$Desc_CoverSelfPvic	If enabled the player will use the cover self animation if naked after a scene.\nDefault: Enabled
$Clic on the NPC you want to teleport to	Clic on the NPC you want to teleport to
=== Settings ===
$Defeat: MCM menu initiated.	Defeat: MCM menu initiated.
$General settings	General settings
$Settings	Settings
$System	System
$Defeat by Goubo // LoversLab.com	Defeat by Goubo // LoversLab.com
$Hotkeys	Hotkeys
$Player as victim	Player as victim
$Player/Follower aggressor	Player/Follower aggressor
$NPC vs NPC	NPC vs NPC
$Import settings	Import settings
$Export settings	Export settings
$Desc_ModExportSetting	Save current settings to be imported later.
$Will erase the previously exported settings and save the current settings. Do you want to continue?	Will erase the previously exported settings and save the current settings. Do you want to continue?
$Desc_ModImportSetting	Click to import the last exported settings.
$Will import previously exported settings. Do you want to continue?	Will import previously exported settings. Do you want to continue?
$Creatures	Creatures
$Mod status	Mod status
$Desc_ModStatus	Uninstall/Install.
$Defeat: Installed	Defeat: Installed
$Defeat: Uninstalled	Defeat: Uninstalled
$Desc_Install	Installing... you must close the menu and wait until you see the notification.
$Desc_UninstallYesNo	Will uninstall the mod. \nDo you want to continue?\nCAUTION: This will untie tied NPCs and get them on their feet if they are unconscious.\n\nUse Reconfiguration option if you just want to rebuild the mod.
$Desc_Uninstall	Uninstalling... you must close the menu and wait until you see the notification.
$Reconfigure	Reconfigure
$Defeat reconfigured	Defeat reconfigured
$Desc_Reconfigure	Re-install, clean and reconfigure the mod, this is automatically used in case of update.\nThis option DOES NOT reset the MCM settings.
$Desc_SKSEVersion	SKSE is not up to date or is not installed.\n1.7.2 minimum is needed in order for Defeat to work correctly.
$Clean up	Clean up
$Clean	Clean
$CLICK	CLICK
$Defeat Cleaned up	Defeat Cleaned up
$You can't do this now.	You can't do this now.
$Desc_CleanUpTwo	Use this to do a simple clean up. (You can use the Option hotkey to use more specific clean up options)
$Desc_CleanUp	Cleaning up, you must close the menu and wait until you see the notification.
$Strip options	Strip options
$Desc_OnOffPvic	Activate player as victim features.\nDefault: Enabled
$You are currently defeated, you need to wait for the scene to end or use Clean up function before you can disable this feature.	You are currently defeated, you need to wait for the scene to end or use Clean up function before you can disable this feature.
$Desc_OnOffPagg	Activate player as aggressor features.\nDefault: Enabled
$You need to empty your bag before you can disable this feature.	You need to empty your bag before you can disable this feature.
$Desc_OnOffNVN	Activate NPC vs NPC features\nDefault: Enabled
$The mod is not installed.	The mod is not installed.
$You can't do this.	You can't do this.
$You must close the menu to activate it.	You must close the menu to activate it.
$Desc_ModifierHK	When held, will produce an alternate effect for each hotkey.
$Option/Controller key	Option/Controller key
$Modifier key	Modifier key
$Desc_HKOption	Opens a menu with different functions for rapid access.\nPress the hotkey during a SexLab sex scene or when looking at a NPC involved in a SexLab sex scene to open the SexLab controller menu.\nThe controller menu allows you to quickly choose the animation among the current set of SexLab animations that are currently played, holding Modifier Key offers another menu with some other scene controller options.
$General scene options	General scene options
$Sex scene interrupt - Hit	Sex scene interrupt - Hit
$Desc_HitInterrupt	Enabled: Aggressives SexLab scenes from all sources (other mods included) will be interrupted if one of the participant is hit.\nNote: NPC vs NPC feature must be enabled for this to work.\nDefault: Disabled
$Sex scene interrupt - Combat	Sex scene interrupt - Combat
$Desc_CombatInterrupt	If a sexual aggressor enters in combat they will interrupt the SexLab scene to fight.\nNote: NPC vs NPC feature must be enabled for this to work.\nDefault: Enabled
$Nothing	Nothing
$SexLab scenes settings	SexLab scenes settings
$----------------------- Change page -----------------------	----------------------- Change page -----------------------
$Choose a page	Choose a page
$Female vs male - Cowgirl	Female vs male - Cowgirl
$Desc_ReverseR	If enabled, females as aggressor on males will use cowgirl animations instead of a strapon.\nDefault: Enabled
$Female vs female - Lesbian	Female vs female - Lesbian
$Desc_ReverseRf	If enabled, females as aggressor on females will use lesbian animations instead of a strapon.\nDefault: Enabled
$Compatibility	Compatibility
$List of loaded compatible mods	List of loaded compatible mods
$List	List
$Desc_ModList	Opens a windows with a list of currently loaded compatible mods.
$Check for compatible mods	Check for compatible mods
$Desc_ModCheckMess	Enabled compatible mods loaded.
$Desc_ModCheck	Will search for compatible mods and will enable corresponding compatible functions for them.\nThis function is automatically run at Defeat's installation, you need to run this option again if you install a mod that is compatible with Defeat after Defeat's first installation.
$Struggle/Resist bar	Struggle/Resist bar
$Bar color	Bar color
$Desc_QTEColorBar	Color of the struggle bar\nDefault: White
$Desc_MeterWidth	Width of the struggle bar\nDefault: 250
$Desc_MeterHeight	Height of the struggle bar\nDefault: 50
$Desc_AxisX	Axis x of the struggle bar\nDefault: 640
$Desc_AxisY	Axix y of the struggle bar\nDefault: 650
$Width	Width
$Height	Height
$Axis X	Axis X
$Axis Y	Axis Y
$Display struggle bar	Display struggle bar
$Desc_DisplayBar	Will display the struggle bar on the screen for 5 seconds. (To see changes.)
$You must now close the menu to see the bar	You must now close the menu to see the bar
$Scenario	Scenario
$Assault by NPC	Assault by NPC
$Assault by creature	Assault by creature
$Sexual assault by NPCs	Sexual assault by NPCs
$Sexual assault by Creature	Sexual assault by Creature
$UNEQUIP	UNEQUIP
$STRIP	STRIP
$STEAL	STEAL
$Chance on hit	Chance on hit
$Post-Assault	Post-Assault
$Weakening Effects	Weakening Effects
$Trauma	Trauma
$Exhausted	Exhausted
$Escape	Escape
$Desc_Escape	This is how long the victim will flee after a sexual assault.\nNote: If trauma or exhausted are enabled, a random state will be chosen.\nDefault: 60 seconds, 0 to disable.
$Desc_Trauma	This is how long the victim will be traumatized and unable to move after a sexual assault.\nNote: If exhausted or escape are enabled, a random state will be chosen.\nDefault: 60 seconds, 0 to disable.
$Desc_Exhausted	This is how long the victim will be exhausted and unable to move after a sexual assault.\nNote: If trauma or escape are enabled, a random state will be chosen.\nDefault: 60 seconds, 0 to disable.
$Weakened	Weakened
$Desc_PvicRaped	Frequency at witch a potential sexual aggressor decide to sexually assault the player/follower.\nDefault: 100%
$Satisfied	Satisfied
$Desc_SatisfiedPvic	This is how long an aggressor will be "satisfied" after sex.\nNote: A satisfied aggressor will not attempt a sexual assault on the player or a follower\nNote: A low value might end up getting an aggressor taking another turn in a scene even if "Chance of another turn" option % chances is disabled (set to 0%).\nNote 2: Turns in a scene are limited to the number of aggressors in the scene times 2 (e.a.: If there is 1 aggressor, 2 turns maximum can happen).\nDefault: 180 seconds
$Desc_SatisfiedNVN	This is how long an aggressor will be "satisfied" after sex.\nNote: A satisfied aggressor will not attempt a sexual assault on another NPC.\nDefault: 60 seconds
$Desc_MoralityPagg	If the follower has a good relationship with the victim or a high morality, they will refuse to sexually assault the victim.\nDefault: Disabled
$Type	Type
$Sexual assault chance	Sexual assault chance
$No animations available for this tag.	No animations available for this tag.
$Threshold	Threshold
$Animation stage - Forward	Animation stage - Forward
$Animation stage - Backward	Animation stage - Backward
$Disable current animation	Disable current animation
$Current animation disabled.	Current animation disabled.
$Current animation already disabled.	Current animation already disabled.
$Change current scene tag	Change current scene tag
$Can't be used on a sex victim, a female character/NPC or a creature.	Can't be used on a sex victim, a female character/NPC or a creature.
$The victim is naked.	The victim is naked.
$The victim doesn't wear any headgear/headwear.	The victim doesn't wear any headgear/headwear.
$The victim doesn't wear any gauntlet/gloves.	The victim doesn't wear any gauntlet/gloves.
$The victim doesn't wear any boots/footwear.	The victim doesn't wear any boots/footwear.
=== PLAYER VICTIM ===
$Knock down	Knock down
$Knock down scenario	Knock down scenario
$Desc_KDscenario	All Down: When the player is knocked down, followers must be knocked down for the player to get assaulted. (Followers can be knocked down using the NPC vs NPC settings.)\nOriginal: Followers will be knocked down at the same time as the player then the player is assaulted.\nNo Transition: The player will get instantly sexually assaulted. No handling of followers.\nDefault: All down
$All Down	All Down
$Original	Original
$No Transition	No Transition
$Knock down way	Knock down way
$Both	Both
$>> Wound	>> Wound
$Wound - Threshold	Wound - Threshold
$Desc_KDWayThreshold	The player can be knocked down on hit using a health threshold.\nDefault: Enabled
$Desc_ThresholdPvic	If your health falls below this value you can be knocked down when hit.\nDefault: 20%
$Wound - Threshold minimum	Wound - Threshold minimum
$Desc_ThresholdPvicMin	Minimum health allowed for being knocked down when hit.\nDefault: 0%
$Wound - Chance on hit	Wound - Chance on hit
$Wound - Unblocked only	Wound - Unblocked only
$Desc_KDBlock	If enabled, only unblocked attacks will count.\nNote: Magic can't be blocked except with a shield.\nDefault: Disabled
$>> Exhaustion	>> Exhaustion
$Exhaustion - Threshold	Exhaustion - Threshold
$Desc_KDWayStamina	An aggressor can try to knock down the player on hit using a stamina threshold.\nNote: If the aggressor is a beast the player will simply be knocked down on hit.\nDefault: Enabled
$Desc_ExhaustionPvic	If your stamina falls below this value you can be knocked down when hit.\nDefault: 20%
$Exhaustion - Back only	Exhaustion - Back only
$Desc_KDWayStaminaOB	If enabled, only attacks coming from behind will count.\nDefault: Enabled
$Exhaustion - Chance on hit	Exhaustion - Chance on hit
$Exhaustion - Unblocked only	Exhaustion - Unblocked only
$>> Stun	>> Stun
$Desc_KDWayPowerAtk	The player can be knocked down by power attacks.\nDefault: Enabled
$Stun - Stagger	Stun - Stagger
$Desc_PowerAtkStagger	Determine the type of weapon that is able to knock down the player on a power attack.\nEvery weapon that have a stagger value above this value is valid.\nStagger Values: 1H Swords - 75 // 1H Axes - 85 // 1H Maces - 100 // 2h Swords - 110 // 2h Axes - 115 // 2h Maces - 125
$Stun - Chance on hit	Stun - Chance on hit
$Stun - Unblocked only	Stun - Unblocked only
$>> Essential - On bleedout	>> Essential - On bleedout
$Desc_PlayerEssential	CAUTION: will set the player as essential, though you WILL die if the aggressor is not valid.\nOn bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player.\nNote: Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way.\nDefault: Disabled
$Surrender	Surrender
$Desc_HKSurrender	You can use this key in combat to surrender to your enemies, if your followers are still fighting you can fill the bar to abandon the surrender and resume the fight, if the resist bar is disabled or if the player has their wrists tied, the surrender is abandoned when the bar is empty. (~30 sec) \nNote: MCM settings for the player and his followers will change the dialogues depending of the aggressor.\nThis key can also be used to propose sex to NPCs and ask NPCs to follow you from distance.\nDefault: K
$You can't surrender to this enemy.	You can't surrender to this enemy.
$Morality matters	Morality matters
$Desc_MoralityPvic	If the aggressor have a good relationship with the victim or a high morality, they will not sexually assault the victim.\nNote: Enemy factions ignore this option.\nDefault: Enabled
$Can't move between turns	Can't move between turns
$Desc_StayDown	The player will stay on the floor and will not be able to move between turns.\nYou can still attempt to resist by pressing left or right strafe buttons/left or right attack when the next aggressor is coming but there will be a penalty.\nDefault: Enabled
$Male allowed	Male allowed
$Desc_HuntMale	Male NPCs are allowed to sexually assault the player.\nDefault: Enabled
$Female allowed	Female allowed
$Desc_HuntFemale	Female NPCs are allowed to sexually assault the player.\nDefault: Disabled
$Threesome chance	Threesome chance
$Desc_ThreesomeChance	Frequency at witch the player is sexually assaulted by more than one aggressor simultaneously.\nDefault: 30%, 0 to disable.
$Chance of another round	Chance of another round
$Desc_AgainChance	Chance for an aggressor to want another turn.\nNote: Turns in a scene are limited to the number of aggressors in the scene times 2 (e.a.: If there is 1 aggressor, 2 turns maximum can happen) so it can't be infinite.\nDefault: 15%, 0 to disable.
$End	End
$Beast Form Immunity	Beast Form Immunity
$Desc_BeastImmunity	If enabled, the player can be knocked down while in beast form (Werewolf, Vampire lord) the player will then shift back to human form and the scene will go on normally.\nDefault: Disabled
$Simple	Simple
$Long	Long
$Follower collateral	Follower collateral
$Desc_CollateralAssault	Knocked down/Trauma followers can be sexually assaulted too during the scene if there is multiple aggressors. (Regarding genders combinations and creatures, it takes into account the NPC vs NPC settings, even if NPC vs NPC feature is disabled.)\nDefault: Enabled
$Follower surrender	Follower surrender
$Desc_FollowerSurrender	If enabled, the followers will surrender at the same time as the player, if disabled they will keep fighting until they are knocked down or until they kill the aggressor to which the player has surrendered (in which case the surrender is cancelled).\nNote: If at least one follower is still fighting the player can cancel his surrender by filling the resist bar with Left/Right attack or strafe key (Depending on the configured combination of keys).
$Desc_bExhaustedPvic	By default, a sexually assaulted follower will enters in a trauma state, if this option is enabled the follower can also enters in a exhausted state.\nNote: The exhausted state reduces the current stamina of the victim to 0, other than that only the animations changes compared to a trauma state.\nDefault: Enabled
$Desc_Stamina	Sexual assaults exhaust the player and they lost half of their current stamina.\nNote: Will make escape mid-scene and push away during scenes harder.\nDefault: Enabled
$Slowdown	Slowdown
$Desc_SlowDown	You are slowed down for 10 seconds up to -40% speed after a sexual assault.\nNote: Will make escape a lot harder.\nDefault: Enabled
$Desc_Debuff	This is how long the victim is weakened after being assaulted.\nNote: -100% Health regeneration, -50% Stamina/Magicka regeneration.\nDefault: 120 seconds, 0 to disable.
$Resist	Resist
$The player can resist	The player can resist
$Desc_bResistQTE	You can try to resist a sexual assault attempt by holding left or right strafe/attack keys before a sexual assault attempt.\nThe struggle bar will appear on the screen and you'll have 5 seconds to fill it using left and right strafe/attack keys alternatively and you lose 100% stamina on failure, it will regen slowly throughout the scene.\nNote: If disabled, you'll not be able to resist at all and if you are knocked down and your aggressors are still fighting you'll have to wait before you get up (15 seconds alone, 30 seconds with a follower).\nDefault: Enabled
$Desc_QTEMannerPvic	$NORMAL	NORMAL
$Strafe	Strafe
$Attack	Attack
$Hotkeys type (Controller support)	Hotkey type (Controller support)
$Desc_QTEHKType	Strafe : You will use your mapped left and right strafe keys to resist/get up.\nAttack : You will use your mapped left and right attack keys to resist/get up.\nCaution: Strafe keys does not work with controllers, if you're using one you need to set this option to "Attack". (Attack key combination can also be used with a mouse & keyboard.)
$Help messages	Help messages
$Desc_bQTEmess	If enabled, it will display several help messages such as "Hold down A or D to resist!"\nDefault: Enabled
$Primary skill	Primary skill
$Desc_QTEPrimaryS	Will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor.\nAlso determine how the player push off their aggressor on resist success:\nOne-handed/Two-handed: Use your shield/weapon. || Alchemy: Break a poison bottle or throw a handful of sand if the eyes of the aggressor.\nArchery: Use a arrow point. || Destruction: Use a random fire/ice/shock spell. || Alteration: Use a telekenesis push.\nDefault: Two Hand
$Secondary skill	Secondary skill
$Desc_QTESecondaryS	Secondary skill to help you resist.\nDefault: One Hand
$One-Handed	One-Handed
$Two-Handed	Two-Handed
$Archery	Archery
$Effect	Effect
$Desc_StripPvic	This piece of armor or this weapon will be unequipped, stripped or stolen before the aggression.\nCaution: If set to STRIP, the armor or the weapon will be dropped on the ground.If robbed, the aggressor will pick up the stripped items on the floor.\nIf teleported during a post assault event the stripped items of the player and his followers will be returned to the player's inventory.
$Desc_Strip	This piece of armor or this weapon will be unequipped, stripped or stolen before the aggression.\nCaution: If set to STRIP, the armor or the weapon will be dropped on the ground.
$Desc_StripSlots	30 = Head || 31 = Hair || 32 = Body || 33 = Hands || 34 = Forearms || 35 = Amulet || 36 = Ring || 37 = Feet\n38 = Calves || 39 = Shield || 40 = Tail || 41 = LongHair || 42 = Circlet || 43 = Ears\n44 to 61 = Misc/Devious Devices\nNote: Armor pieces with the SexLabNoStrip keyword will be ignored.
$Redress	Redress
$Desc_bRedress	Redress the victim after the assault.\nNote: In case of states trauma, exhausted or escape the victim redress at the end of the state.\nNote 2: Does not work with STRIPPED pieces.\nDefault: Disabled
$Check equipped item slots	Check equipped item slots
$Armor piece 01	Armor piece 01
$Armor piece 02	Armor piece 02
$Armor piece 03	Armor piece 03
$Armor piece 04	Armor piece 04
$Armor piece 05	Armor piece 05
$You must now close the menu to see the notifications	You must now close the menu to see the notifications
$Desc_CheckSlots	Open a window indicating the slots for every piece of stuff you are currently wearing.
$Witness intervention	Witness intervention
$Desc_WitnessPvic	NPCs exterior to the scene can intervene when an aggressor attempts something on the player, what happens depend of the witness and the aggressor, accomplices can join the scene for example\nNote: In case of surrender, will change the dialogues depending of the aggressor.\nDefault: Enabled
$Can be knocked down by everyone	Can be knocked down by everyone
$Desc_EveryonePvic	Every NPC can knock down the player, not only potential sexual assaulters.\nNote: The player can be knocked down and post-assault scenarios can be triggered even if sex settings are all disabled.\nDefault: Disabled
$Can be knocked down while in beast form	Can be knocked down while in beast form
$Only sexual aggressors take actions	Only sexual aggressors take actions
$Desc_OnlyPotSexual	Enabled: Only sexual aggressors will take action on the player during the scene.\nDisabled: Any NPC can take action on the player in different ways (robbing, commenting etc.)\nNote: The limit of NPC that can be registered in a scene is 5.
$Sexuality	Sexuality
$Desc_SexualityPvic	Enabled: Will check if an aggressor is a potential sexual assaulter by their sexuality.\nNote: Will keep the option below as filters if you don't want a female aggressor on male player to happen even if she is straight for example.\nDefault: Disabled
$NPC commentaries	NPC commentaries
$Desc_DialoguesPvic	Aggressors will make commentaries before a sexual aggression depending on the type of aggressor and their relation and experience with the player.\nDefault: Enabled
$Player commentaries	Player commentaries
$Desc_CommentsPvic	The player will comment and talk (vanilla voices) depending of the situation (mostly flee topics)\nDefault: Enabled
$Player moanings	Player moanings
$Desc_MoanPvic	The player will moan (using vanilla hurt voices) when knocked down and when escaping.\nDefault: Enabled
$An aggressor watches you.	An aggressor watches you.
$Insatiable aggressors	Insatiable aggressors
$Desc_InsatiablePvic	If enabled the aggressors' satisfied state will be removed at the end of the scene.\nDefault: Disabled
=== POST ASSAULT ===
$Player Post-Assault	Player Post-Assault
$Only enemy factions	Only enemy factions
$Desc_PAbOnlyEnemy	This event can only happen if the last aggressor is a part of an enemy factions.\nNote: Enemy factions are: Bandit, Forsworn, Orc Blood-Kin, Thalmor, Vampire, Vampire thralls, Warlock, Necromancer.\nDefault: Disabled
$Only after a sexual assault	Only after a sexual assault
$Desc_PAbOnlyRaped	This can only happen if the player has been sexually assaulted during the last scene.\nDefault: Disabled
$Only as secondary event	Only as secondary event
$Desc_PAbSecondary	This event can only happen after a misc Event. (Secondary)
$Chance	Chance
$Event Chance	Event Chance
$(Base) Death Alternative	(Base) Death Alternative
$Desc_DAsChance	Frequency at which the Death Alternative OnBlackout will trigger.\nNote: This event has the priority over the others and all Defeat's events are registered to Death Alternative and can be triggered through it.\nNote: This will ignore the options of this page, the events from Defeat needs to be enabled in Death Alternative's MCM menu.\nDefault: 50%
$(Base) End of the scene	(Base) End of the scene
$Desc_bEscape	Trauma : When a scene finishes, you will need to get up and get away, aggressors will only regain hostility if you are far enough or after 10 seconds.\nEnd : The scene will simply end after all the aggressors are satisfied.\nThis happen if no other post-assault events are triggered.\nDefault: Trauma
$(Base) Robbed	(Base) Robbed
$Desc_fRobbing	An aggressor can choose to rob you before any other event.\nA quest will start to track your robber.\nNote: This event can happen before any other event.\nDefault: 20%
$Value	Value
$Desc_vRobbing	If the aggressor decide to rob you, he will steal anything above the set value.\nOnly used with the option Robbing Way set to "Value".\nDefault: 50 gold
${0} Gold	{0} Gold
$Only Gold	Only Gold
$Desc_RobbingWay	Value : The gold and everything above the set value is stolen.\nOnly Gold : The gold will be stolen.\nDefault: Value
$Time limit	Time limit
$Desc_RobTimeLimit	Enable or disable the time limit of 3 days to get your belongings back from your robber.\nDefault: Enabled
$(Base) Jailed	(Base) Jailed
$Desc_Jailed	Enabled: If the last aggressor is a guard and the player has a bounty, the player is sent to jail after the scene.\nDefault: Enabled
$(Misc) Left For Dead	(Misc) Left For Dead
$Desc_LeftForDead	Frequency at which the aggressor(s) will choose to let you for dead somewhere not far from the deed.\nDefault: 20%
$Desc_LFDInterior	Note: Only when a scene ends in an interior.\nEntrance: The aggressor(s) will left you for dead at the exit of the dungeon.\nNearest: The aggressor(s) will left you for dead somewhere in a near place.\nRandom: The aggressor(s) can choose to do one or the other.\nDefault: Entrance
$(Misc) Rescued	(Misc) Rescued
$Desc_Defeated	Frequency at which you will blackout after the aggression, get rescued and wake up in the nearest Inn.\nDefault: 0%
$(Faction) Sequestration	(Faction) Sequestration
$Desc_Sequestered	Frequency at which bandit aggressors will restrain the player and his followers.\nDefault: 20%
$(Faction) Follower Kidnapping	(Faction) Follower Kidnapping
$Desc_FollowerKidnapping	Frequency at which bandit aggressors will choose to kidnap a follower.(Secondary)\nDefault: 20%
=== Player Agg ===
$No more slots available for knock out	No more slots available for knock out
$No more slots available for tie up	No more slots available for tie up
$Knock down chance multiplier	Knock down chance multiplier
$Desc_ResistBonusPagg	Raise the chances for a marked NPC to get knocked down by a unarmed hit or a bash attack.\nThe chances for a marked target to get knocked down on unarmed/bash attack depend of their stamina and health percentage\ne.g. If the multiplier is set to 100% and the health and stamina of the target are both at 25%, the player has 50% chance to knock down the target by unarmed/bash attack.\nUnarmed/bash attacks can't be spammed, there is a 2 second cooldown.\nDefault: 100%
$Struggle difficulty bonus/malus	Struggle difficulty bonus/malus
$Desc_StruggleBonusPagg	Adds difficulty or make it easier to fill the struggle bar\nHarder: -1 to -20\nEasier: 1 to 20\nIn some cases if the malus is too high it can make the bar impossible to fill, it will depend of the victim.\nDefault: 0
$Activate system	Activate system
$Desc_Addperk	Enabled: Will display the same menu as if the Action Key was pressed if the player uses the game's activate hotkey (E by default) to activate bleeding out, sleeping, knocked down, trauma, exhausted, knocked out or tied NPCs.\nNote: Some actions can't be performed with the activate key (Marking, follower command etc.).\nDefault: Enabled
$Dead options	Dead options
$Desc_NecroOnOff	If the Activate system is enabled, this option enable or disable the pop-up menu when the player activate dead bodies while sneaking.\nNote: This menu has "Necrophilia" and "Put in a bag" options.\nDefault: Disabled
$Action key	Action key
$Knock down duration	Knock down duration
$Desc_Stun	This is how long NPCs will be out of combat when knocked down.\nDefault: 60 seconds
$Animosity	Animosity
$Desc_Animosity	The victim will despise the player after the assault.\nDefault: Enabled
$Desc_WitnessPagg	Assault attempt is a crime, if someone sees the player or the follower trying to chock someone he'll send the alarm.\nWitnesses can also intervene to sexual assaults.\nNote: Witness intervention depend of the relation they have with the aggressor and the victim.\nDefault: Enabled
$States	States
$Sexuality matters	Sexuality matters
$Desc_SexualityPagg	Will use the NPC vs NPC "Sexual assault by NPCs" gender combination settings for the follower to accept or refuse a sexual assault command.\nDefault: Enabled
$Desc_ActionHK	SNEAKING, WEAPON SHEATED: Key press: You will silently knock them down.\nWEAPON OUT: Simple key press: Make your target yield.\nKey held: You will instantly kill your target depending of the weapon you carry, unarmed does work, this action makes noise.\nCaution: Essential and protected NPCs CAN be killed with this!\nDefault: G
$Marking system and states	Marking system and states
$Desc_HKinfo	MARKING\nPressing Action key will Mark your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down.\n\nSTATES\nIf the target is knocked down, sleeping, bleeding out, tied up, in trauma or exhausted, you can use Action key/Activate key to have different options.
$Follower commands	Follower commands
$Desc_HKinfo2	Follower Command: Hold Modifier key when pressing Action key.\n\nREGISTER\nAim a follower then Follower Command, the follower remains registered until you register another follower.\n\nCOMMAND\n- Out of combat the follower will try to sneak up on the target and choke them.\n- Hold Action key for the follower to sneak up on the target and attempt to kill them.\nNote: The target will automatically be marked when Follower Command is used on a NPC.
$This NPC can't be killed.	This NPC can't be killed.
$Tie up duration	Tie up duration
$Desc_TiedTime	How many hours a tied up victim will remain tied before they set themselves free.\nDefault: 10 Hours
$Tie up animation	Tie up animation
$No other poses available for this device.	No other poses available for this device.
$Desc_TiedAnim	If disabled, remove the animation that the player or the follower perform when tying up a target. (The animation last ~3 seconds)\nDefault: Enabled
$Knock out duration	Knock out duration
$Desc_KOTime	How many hours a knocked out NPC will remain KO.\nDefault: 5 Hours
=== Followers VIC/AGG ===
$Follower	Follower
$Follower Action Key	Follower Action Key
$Follower as aggressor hotkey	Follower as aggressor hotkey
=== NPC vs NPC ===
$Notifications	Notifications
$Desc_ChanceOnHit	Chance on hit for the knock down to happen.\nDefault: 30%
$Desc_ChanceOnHitNVN	Chance on hit for the knock down to happen. / Chance for an aggressor to take actions on a victim that enters in a bleedout state.
$Desc_ThresholdNPCvsNPC	NPCs can be knocked down when their HP falls below this value.\nDefault: 20%
$Male vs Female	Male vs Female
$Desc_MaleOnGal	Female can be knocked down by males.\nDefault: Enabled
$Male vs Male	Male vs Male
$Desc_MaleOnMale	Male can be knocked down by males.\nDefault: Disabled
$Female vs Male	Female vs Male
$Desc_GalOnMale	Male can be knocked down by females.\nDefault: Disabled
$Female vs Female	Female vs Female
$Desc_GalOnGal	Female can be knocked down by females.\nDefault: Disabled
$Settings - Follower	Settings - Follower
$Desc_ThresholdFollower	Followers can be knocked down when their HP falls below this value.\nDefault: 20%
$Desc_COHFollower	Chance on hit for the knock down to happen.\nDefault: 30%
$NPCs as victims	NPCs as victims
$Followers as victims	Followers as victims
$Desc_AllowCvic	Followers can be knocked down by NPCs.\nNote: The follower will simply be knocked down if the aggressor is in combat with the player.\nDefault: Enabled
$Followers as aggressors	Followers as aggressors
$Desc_AllowCagg	NPCs can be knocked down by followers.\nNote: This is out of the control of the player, it is recommended to use the follower as aggressor feature instead of this option.\nDefault: Disabled
$Desc_AllowNPC	NPCs can be knocked down by other NPCs & followers.\nDefault: Enabled
$Desc_NoNotifications	If enabled, notification messages will be displayed on the top left of the screen.\nNotifications will tell you if something is about to happen between two NPCs.\nDefault: Enabled
$Desc_GbChanceNVN	Frequency at witch the victim is sexually assaulted by more than one aggressor simultaneously.\nDefault: 0%, 0 to disable.
$Last enemy	Last enemy
$Desc_NPCLastEnemy	When a victim is knocked down, the aggressor needs to be out of combat before they assault their victim.\nNote: Highly recommended, the script has been optimized this way.\nDefault: Enabled
$A follower has been knocked down!	A follower has been knocked down!
$Settings for NPCs	Settings for NPCs
$Settings for followers	Settings for followers
$Post-Assault for NPCs	Post-Assault For NPCs
$Post-Assault for followers	Post-Assault for followers
$Desc_MoralityNVN	If the aggressor have a good relationship with the victim or a high morality, they will not sexually assault the victim.\nNote: Enemy factions ignore this option.\nDefault: Disabled
$Rob assault chance	Rob assault chance
$Kill assault chance	Kill assault chance
$Desc_NVNRaped	Frequency at witch a potential sexual aggressor decide to sexually assault the victim.\nNote: If multiple events are enabled, sexual assault event has the priority over the others.\nDefault: 100%
$Desc_NVNRobbed	Frequency at witch the aggressor decide to rob the victim.\nNote: If multiple events are enabled, one of them will be randomly chosen.\nDefault: Enabled
$Desc_NVNKill	Frequency at witch the aggressor decide to kill the victim.\nNote: Essential and protected NPCs will be ignored.\nNote 2: If multiple events are enabled, one of them will be randomly chosen.\nDefault: Enabled
$Desc_Everyone	Every NPC can knock down the victim, not only potential sexual assaulters.\nNote: Always enabled when the victim is a follower.\nDefault: Disabled
$Type of knock down	Type of knock down
$Desc_NVNKDtype	Only on hit: Aggressors can knock down their victim using the health threshold and the chance on hit percentage.\nOnly bleedout: Will use the vanilla bleedout event to extend the bleedout and turn it to a knockdown state from Defeat, from there it will use the last aggressor that hit the victim or search for a potential aggressor near the victim, the health threshold and chance on hit are ignored and the bleedout is normal if no compatible aggressor are found.\nDefault: Only on hit
$Only on bleedout	Only on bleedout
$Only on hit	Only on hit
$Desc_KDTimeNVN	This is how long a NPC/Follower will be knocked down.\nNote: Matters only in Last Enemy is enabled.\nDefault: 30 seconds, 30 seconds minimum.
$Desc_WitnessNVN	Witnesses of sexual assaults can intervene, what happens depend of the witness and the aggressor.\nDefault: Disabled
$Auto threesome distance	Auto threesome distance
$Desc_NVN3wayAutoFollower	Set the minimum distance the player needs to be from the victim for a follower to ask them to join for a threesome when they decide to sexually assault their victim.\nDefault: 0, 0 to disable. 
=== CREATURES ===
$Desc_CrScenario	All down: When the player is knocked down, followers must be knocked down for the player to get assaulted. (Up to 5 followers, followers can be knocked down using the NPC vs NPC settings or on enter bleedout.)\nOriginal: Followers will be knocked down at the same time as the player then the player is assaulted.\nNo Transition: The player will get instantly sexually assaulted. No handling of followers.\nDefault: All Down
$Male creatures allowed	Male creatures allowed
$Female creatures allowed	Female creatures allowed
$Desc_HuntCrea	Male creatures are allowed to sexually assault the player.\nNote: Check your SexLab Framework creature settings, if creature gender is disabled this option will always be true.\nDefault: Enabled
$Desc_HuntFCrea	Female reatures are allowed to sexually assault the player.\nNote: Check your SexLab Framework creature settings, if creature gender is disabled this option will always be true.\nDefault: Enabled
$Multiple chance	Multiple chance
$Desc_GbCrChancePvic	Frequency at witch the player is sexually assaulted by more than one aggressor simultaneously.\nDefault: 0%, 0% to disable.
=== CREATURES NVN ===
$Male creature vs Female	Male creature vs Female
$Desc_CreaOnFemale	Female NPCs can be assaulted by male creatures.\nDefault: Enabled
$Male creature vs Male	Male creature vs Male
$Desc_CreaOnMale	Male NPCs can be assaulted by male creatures.\nDefault: Disabled
$Female creature vs Male	Female creature vs Male
$Desc_CreaFemaleOnMale	Male NPCs can be assaulted by female creatures.\nDefault: Disabled
$Female creature vs Female	Female creature vs Female
$Desc_CreaFemaleOnFemale	Female NPCs can be assaulted by female creatures.\nDefault: Disabled
$Desc_GbCrChanceNVN	Frequency at witch the victim is sexually assaulted by more than one aggressor simultaneously.\nDefault: 30%
=== BAKA CONFIG ===
$>> Naked	SkimpyArmor
$Desc_KDWayNaked	If you wear skimpy armor, Grapple chance increases. However Knock-Out chance decreases.